TOTAL DOMINATION
NEW UNITS, NEW TECH, AND NEW RESOURCE NOW AVAILABLE!
01/17/2013
Our R&D division has certified two new Xenotype units for active duty!
Research Biomechanics and Xenobiology and build the Bioreactor to deploy:
- Nightmare Scouts
- Sandworms
To build this new units, you will need to begin converting a new resource – Bioplasma.
New Unit Designs
12/21/2012
Don’t miss new unit designs for infantry and recon drones!
XENOS, NEW TECH, NEW UNITS
11/21/2012
"PHANTOM" INFILTRATORS
“Phantom” Infiltrators are engineered xenobiological organisms designed to survive incredible acceleration and dynamic stress. Each organism has been grafted into a high-speed, stealth variant of the Nemesis “Hildr” armor system and implanted with a cortical inhibitor. Their speed, stealth, and survivability combine to make them a formbidible long-range reconnaissance unit.
"EXACLIBUR" ORBITAL INTERDICTION PLATFORM
The "Excalibur" Orbital Interdiction Platform represents a leap forward in "growing" xenobiological components that can imitate complex electronic and mechanical systems. The command, targeting, and biocannon sub-systems are all distinct self-sufficient organisms - requiring only the addition of a limited warp propulsion drive and life-support superstructure before orbital insertion.
THREAT SCANNER
11/21/2012
In addition to your shiny new weapon systems, you will notice that your Maps have been upgraded with an integrated Threat Scanner to actively seek out potential enemy threats. No more scrolling!
New Defense Technology
10/31/2012
Commanders
Level 5 Perimeter Defense Technology Now Available.
Improve your sector’s defense!
Clan Achievements!
10/08/2012
Clan Achievements are optional challenges that require the combined efforts of all Clan Members. Upon completion of each Achievement, each Clan will be rewarded with a Clan-wide bonus that will give them a significant edge over their competition in the Wasteland, along with additional perks for each participating Clan Member. These may include Tech Nodes, special Artifacts, Units, permanent modifications to their Sector or Unit statistics, or other features.
NEW FEATURES!
08/23/2012
Commanders,
Our R&D department has been hard at work developing new improvements to your command and control capabilities.
FEATURE I - Clan Expansion/Clan Command Relays
FEATURE II – Antigen Privileges
FEATURE III – Emitter Resource Contribution Records
FEATURE IV – Clan Member Inactivity Alerts
FEATURE V – UNIVERSAL TACTICAL CHRONOMETER (UTC Clock)
CHAT NOW ONLINE!
08/17/2012
Commanders,
Our secure satellite network uplink is now online!
Regional Chat:
Talk to surrounding commanders on an unsecured channel. Frequency blocks are divided across sections of 100,000 Commanders, by order of their first login date.
Example: If you are Commander # 40,000, you will only be able to talk to Commanders # 1- # 39,999 and #40,001 - # 100,000
Clan Chat:
Coordinate with your clan members in real-time on a secure channel!
Bug Fixes: Commanders should notice increased Battle Report refresh rates. COMMAND NEEDS YOUR FEEDBACK!
Command would like to know – would all Commanders prefer the unsecured channel to be divided by proximity, or by language? Our technicians can adjust according to your preference.
Get to it Commanders - we're sorry about the wait.
Gen. Trevor Winters,
STRATCOM
MISSION 3 - EUREKA!
08/13/2012
Commanders,
This morning we began receiving distress signals from tech teams operating around active Infected Sites across the wasteland. They've been overrun. Some of these idiots have gotten themselves taken prisoner, while the others are holed up in fallback positions awaiting immediate evac. Looks like we’ve gotta go in after them
NEW DEFENSIVE MISSIONS!
08/13/2012
Send Reinforcements! Evacuate Friendlies or Attack Infested Sites… The choice is yours!
NEW GAME FEATURE – TECH NEXUS
07/17/2012
Commanders!
The eggheads at R&D have done it again! Recent advances in nanofabrication now allow Commanders to customize the speed, production time, and overall credit consumption of their units. STRATCOMM has granted you authorization to modify your favorite units and vehicles according to your mission-specific needs and preferred combat styles.
MISSION 2: OPERATION SKYFALL
06/22/2012
Commanders,
Like we don't have enough problems. Scanners have detected an artificial body with an approximate mass of 10 level 5 Emitters in a rapidly decaying orbit. It Looks like Morgana managed to override the stabilizers on one of the old Imperial orbital relay stations. Real cute, huh?
Now don't panic - the eggheads say it's not big enough to kill all life. Worst case scenario, we're looking at a crater the size of my ego, 10,000 km of scorched earth in every direction, and maybe another ice age.
For those of you who don't feel like dressing in layers for the next thousand years, command is assembling a combined task force to repair one of the old planetary surface-to-air defensive cannon emplacements the ancients were kind enough to have lying around for such occasions. I don't know about you, but I know I like living… and I like big guns. Let's get to work.
Gen. Trevor T. Winters
STRATCOMM
NETWORK MEMORANDUM
05/28/2012
Commanders, We're pleased to announce the launch of some much anticipated major additions to the game.
GLOBAL MISSIONS
We have lone wolves and clans - but now it’s time to see what you highly-trained killing machines can accomplish together. Commanders can now choose to assist in completing global objectives. These missions will change in complexity over time as command determines new strategic goals. Your first objective is to save my third point of contact certain death. Your reward: me not dying, and a hearty handshake. I take this one personally, commanders, so while participation is optional - I would appreciate you getting on it.
Those are the nuts and bolts, Commanders. We’ll have more information to follow.
Good Luck!
-Gen. Trevor “Tornado” Winters STRATCOMM
New Battle Fleet Units
04/12/2012
New Battle Fleet Units
03/28/2012
New Battle Fleet Units
03/19/2012
Get Ready to Dominate a Brave New World!
04/06/2012
“Total Domination: Nuclear Strategy” is opening up a new battlefront on a brand new Wasteland. Check your gear and mount up - we’re launching operations on our first independent Web Portal!
Whether you’re a seasoned veteran looking for a fresh start, or a new Commander straight out of the Academy - Strategic Command needs YOU!
Your armies await your orders. To enlist for duty, visit our Portal here at http://pv.plarium.com.
New Unit Available at the Black Market!
03/13/2012
Commanders,
The pride of the Imperial Navy, the “Leviathan” Class Imperial Flagships are the first of our new line of Fleet Battle Group units. Awe-inspiring as they are terrifying, Flagships now constitute the single most powerful offensive units in Wasteland history. When deployed with up to 20 offensive air support, their effective firepower and survivability increase dramatically. As the offensive core of any Fleet Battle Group, they are the ultimate symbol of complete air dominance.
Report to the Black Market to requisition yours today!
New Artifact Deposits
03/12/2012
Commanders,
Advanced scouts have detected new Artifact Deposits in multiple locations. We advise all Commanders to request grid coordinates from their Radar staff and begin dispatching recovery teams - we can’t afford to let this technology fall into the wrong hands!
NETWORK MEMORANDUM - NEW MISSIONS!
02/29/2012
Commanders,
You may have noticed some new icons on your command interface. No - you have not been demoted, you are not being dragged through Basic Training again, nor have you been reclassified as walking sandbags.
We here at Strategic Command are proud to announce the first run of our new "Missions" feature. We're offering new tasks of varying complexity to assist you in gaining the extra experience and resources you need to excel on the battlefield. As of now, we will be evaluating your performance as you complete tasks in Construction, Unit Acquisition, and R&D.These new missions will become more difficult (and more rewarding) over time.
Based on your after-action reports and performance we will be releasing new mission categories currently under development. As these missions WILL eventually go hot (live-fire exercises and full engagements) - do not neglect this training opportunity.
Participation is these exercises is not mandatory - feel free to cheat yourself.
Good Luck!
Transforming Robots Improvements
02/23/2012
Commanders,
Once again we’re rolling out shiny new toys to give your Sector that special extra something. So what do you get the commander who has everything? Giant transforming robots, unexploded nuclear ordinance, and other whizz-bang gizmos from our R&D department! Remember - highly enriched fissile material has a high rate of decay - so come get'em while they're hot…
New Building Shop design!
01/03/2012
Construct the buildings easily using the new search function and filter them by availability!
Death or Glory!
10/12/2011Commander, Looks like we've kicked up one hell of a hornets nest. I wish I could say I'm shocked, but this just about figures. They were bad enough when they were dumb, but more ugly than dangerous - now they're under the control of a schizophrenic calculator with a god complex. I told those damn bean-counters she was an industrial strength bad idea. \n\n Those of you who aren't ready to hand the planet over to mutant hermit crabs, listen up.
We have a way to turn this around. The eggheads have found a way to synthesize a sister bioassembler Antigen to the HADES strain Morgana's cooked up. We will see their horde of sinister mutant freaks, and raise them one horde of Antimutant freaks with guns! You and your Clanmates will become stronger, freakier, slightly cheaper, and maybe grow a tentacle or two.
The good news: to synthesize the Antigen, you and your men get to kill Mutants and harvest their nasty Mutant-blood.
More good news: since we're in the Emitters, and they're trying to attack them, they come to us! Just pick a good seat and mow 'em down as wave after wave of them come and try and kill you. You are not authorized to die, I cannot stress that enough.
Creating your own army of horrible Antimutant frea— er, patriots, is easy. Send the brave volunteer units to one of your Clan's Emitters and open the A-Mutation window. Select the number of troops you wish to irreversibly disfig— er, improve, and press "A-Mutate". The number of test subjects you can A-mutate at a time depends on the amount of the Antigen you've collected in your Emitter. You can review the Emitter's "A-Mutation" records from the "A-Mutation History" window in the Emitter interface.
To create Antimutants from various different kinds of units, upgrade the Emitter. Level 2 unlocks Infantry, level 3 unlocks Armored Corps, level 4 - Artillery, level 5 - Air Forces. The higher the Emitter's level - the more Mutants it will attract. Which means more Mutant corpses. And more Antigen to make your own forces. Get the idea?
Clan leaders can ration out Antigen to Emitters as they deem fit, although some Antigen will be lost depending on the Emitters respective levels and distance from each other. You gotta break a few eggs to make an omelet, son.
I know things look grim. But hell, you spent your whole life in a post-apocalyptic wasteland. Another Apocalypse should be a cakewalk. Get your Clan forces together and try and see this as another growth opportunity.
Death, Glory, Victory.
Winters Out.
General Trevor "Tornado" Winters, STRATCOM
The war for territory begins!
10/17/2011Commander, know you know your history, but as a Commander it never hurts to reflect upon what you're fighting for...
the First Era of the Old World Empire humanity was just beginning to spread its dominion off the homeworld. The work was slow and hard – geo-engineering and Terraforming technology were in their infancy. Nanoassemblers were costly and slow, and early attempts on Europa and Io had failed due to their inability to adapt to changing environmental conditions. Then a breakthrough: Bioassembler organisms. Living nanomachines that could evolve, adapt, and reproduce – manipulating the very soil and air of alien worlds, and creating the organic chemical precursors to Terran life. They promised to open up hundreds of new worlds for humanity in only a handful of generations. Then something went wrong.
The HDS-2 bioassembler organism, now known as 'Hades', escaped containment and began Terraforming the Earth itself. It hit us hard and fast. Populations were decimated, broken down as raw material for the assemblers. Huge patches of a strange new radioactive Crystal marked the path of the 'Hades' organism, along with deformed plant and animal life that had been twisted into new alien forms. One by one, entire continents fell.
It was only a matter of time before there would be nowhere left for humanity to hide. In desperation, the Empire pulled all available productive capacity and resources into one last hope – the Eden Project. A network of Emitter Arrays that could trigger the release of a coded protein within the HDS-2 organisms, causing them to cease reproduction.
Phase Two would release redesigned bioassemblers that could repair the damage done and recreate the Earth as a paradise. The Emperor was forced with a terrible choice: there wasn't time to build the network on a Global Scale before Hades swept the Earth of human life. Most must be sacrificed so that the species would continue.
All continents but one were abandoned and quarantined in an effort to save one last bastion of humanity. Citizens were drafted into forced labor, and resources and food were rationed to allow construction of the Emitters to continue. Billions died. The provincial military forces, abandoned with their civilian population by the central Imperial Authority, seceded and scrabbled for control of their abandoned territories. By the time the Emitters were completed, there wasn't much left to save. The civil war started in the Capital with a single riot. Two months later, the bombs fell. The Emitters had been only 42 days away from activation...
This is why we fight, Commander. It is up to you and your brothers-in-arms to reclaim the Imperial Legacy and fight to be the saviors of your world and leaders of the new order. He who controls the Emitters holds humanity's future in their hands.
So, now that you're all good and motivated, remember: teamwork is the name of the game! To activate the 'Eden' system your Clan must capture, hold, upgrade, AND power all Emitters on the Map. If you succeed, you will decide where new clean new rivers flow and fertile farmland appears – or which regions are doomed to remain scorched and poisoned.
It won't be easy. The Emitters themselves are occupied by deadly Mutants – not to mention rival Clans.
Oh, and then there are the Stalkers. Warriors descended from the civilians who survived the war, they've taken advantage of the Emitters as shelters from which to launch their raiding parties. They're capable and resourceful fighters... and won't go without a fight.
You've been training for this your whole life, Commander. I trust you won't fail now.
The Praetorian Guard
10/10/2011
The Praetorian Guard are warrior elite who have sworn a blood oath directly to you and their officers. Their armor rating: classified. Their methods: spoken of only in vague whispers. An Officer of the Praetorian Guard must have no living family and undergo a full brain probe to affirm his complete loyalty. The process permanently destroys the ventromedial prefrontal cortex; eliminating feelings of empathy, shame, compassion and guilt.
Statues of Wasteland Heroes
10/05/2011
New Improvements for your Sector! The legendary heroes of times gone by - Mark Severe, Alexandra the Great - and the Memorial to the Fallen Heroes will raise the morale and spirit of your Troops on the way to dominating Nuclear Wastelands!